News

From Legends of Aria Wiki

Allegiance Revamp Preview, May 3rd, 2019[edit]

First, a short introduction. I need to apologize that this is my first formal introduction. My name is Brandon, and I joined the Citadel Studios team in late February as a game designer. I’m a gamer with a history of playing games like Ultima Online, Darkfall, and countless other MMOs. I have a passion for the sandbox genre, and a love for PvP. I can’t express how privileged I feel to work on Legends of Aria and am excited for how the game will evolve as our team grows. Without further ado, here is a taste of what to expect from the Allegiance system in the near future.


Goals


There are two major goals that we feel need to be met concerning Allegiances. The first is that they should incentivize players to participate. Allegiances are an opt-in system, and currently we think we can do better to encourage more activity. I will go into more detail about that below. The second goal is to provide more opportunity and incentive for players to engage in consensual, challenging, and rewarding combat. We know that this has been an issue for a while now, and we don’t want PvP to be exclusive to murderers. This is a system that we hope continues to evolve and be added onto.


Rankings Rework


Some changes have been made to the Allegiance ranking system under the hood. Players are now ranked, in order, against the rest of their own Allegiance. Players now earn a percentile of where they place, a rank (1-7), and a standing which represents your numerical order on the pecking list. In addition, your favor/rank points will no longer disappear when leaving an Allegiance or switching sides. We want players to mix things up, and for there to be incentive to join less dominant Allegiances. Allegiances now have seasons which will periodically reset rankings, allowing players a fresh start and a new landscape of competition.


All Hail Lord Ebris!


A third Allegiance team is being added, based in Eldeir! The thinking behind this is to create more dynamic balances of power between enemy Allegiances, and give players more ways to organize themselves with and against each other.


Events


The next update includes the introduction of our first Allegiance events. These are localized, periodic scenarios which pit Allegiances against each other to fight over a goal. The first event is a very free form objective that rewards participants for roaming while winning fights and staying alive. Performance is rewarded on an individual basis, and players earn Allegiance currency as the event plays out. I will leave the rest for you all to explore on your own. Once the update is live, just sign up for an Allegiance and you will be notified in game when an event starts!


Rewards


Finally: sweet loot and bragging rights for the best fighters of Celador. With Allegiance currency earned from events, combined with rank requirements, players will now have access to vendor-purchasable rewards including everything from decorations and cosmetics to items which will prove to be valuable on the battlefield. These rewards should feel meaningful and useful without negatively impacting the balance of combat. Yes, there will be mounts.


What’s Next?


The Allegiance system is an important part of our game and we have more ideas in store. We are excited for more event types, more things to fight over, and ways to make players feel invested in the conflict. Expect the Allegiance update to hit the experimental server soon; don’t forget to test! I can’t wait to see you out there fighting.


– Brandon

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Mount System Changes + Free Ethereal Mounts, April 26th, 2019[edit]

On Tuesday, April 23rd, we released Point Release 5, which featured changes to our Tax, Death, and Mount Systems.


One major topic of discussion in our community is the Mount System. We realize that, when pushing through big changes like these, it’s important for us to not only explain what will be changing, but also why these things will be changing. Moving forward, we will include our reasoning behind changes in the patch notes whenever we overhaul a major system.


So, to be straight with you, regular horses suck. The plan with ethereal mounts is to give our players regular horses that don’t suck. For starters, always having to dismiss the horse after you get off it? That sucks. Ethereal mounts dismiss automatically after dismounting, turning immediately into a statue you can use for remounting. Another issue that they solve is the one of accidentally attacking your own horse when you dismount. Which also really sucks, and is one of the most common complaints we have received from the community. This is our way of eliminating these issues while addressing some inherent flaws in our mounted combat system. It’s our hope that all mid-to-end game characters will have ethereal mounts. Changes made in today’s patch make Ether easier to come buy with the addition of a new Etherealize potion for Alchemists, allowing anyone to create ethereal mounts.


We want you to know that we’re actively discussing the mount system internally – not only unintended bugs and issues that need to be fixed, but also your overall feedback. We’re watching and listening very closely, and we’ve already made some adjustments based on your feedback. No longer will you dismount when using a Hearthstone or casting Portal, and you’ll no longer dismount when checking your Atlas and activating Escape Scroll. We’ve made a few additional changes as well – you can read all the hotfix patch notes here.


We really believe in this system, and we believe you will as well. So, we ask that you give it a real try. Friday through Sunday you will get 1 ethereal mount per account, per server – up to 3 free ethys – to try out. We look forward to hearing your feedback once you’ve given these majestic beasts a shot.


Changing systems up is an inherent part of the development process for any game and, because Legends of Aria is an Early Access game, our community is experiencing them in real time. There are bound to be passionate opinions, and we want you to know that we’re listening.

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Letter From the Community Manager – April Community Schedule[edit]

Greetings!

I’m happy to outline the community engagement events we have scheduled for this month! More may be added based on how these ones go, but for now we wanted to establish a baseline for active and reliable engagement on our part.

As detailed in the last Letter from the Community Manager on March 25th (link), a big part of this will be weekly feedback sessions. These sessions will take place every Thursday on Discord, starting this week! There is a brand new channel for this on Discord – weekly_feedback_chat, which can be found under LOA Community Channels. The time for these chats will be 4pm Eastern Time, and you’ll have my undivided attention. Each week will feature a different theme to discuss – this isn’t so much a time for asking the team questions, but rather for discussing the different elements of the week’s theme that you are happy with, concerned about, and ideas for any changes you’d like us to consider.

This is the schedule of themes for April:

Thursday, April 4th – Karma

Thursday, April 11th – Quality of Life

Thursday, April 18th – Crafting

Thursday, April 25th – PvP


The channel will be locked throughout the week in an attempt to keep things simple for our team to refer back to, and will be unlocked at 4pm Eastern Time every Thursday for one hour. If there is time left after everyone has had the chance to discuss their ideas for the theme, we’ll open it up to all additional feedback.


In addition, we are putting into place an official schedule for Developer Q&A livestreams, which will take place every other Friday at 1pm Eastern Time on Twitch. We know that not everyone will be able to watch the streams live, so we will be accepting questions from everyone leading up to the streams, and will be sure to save and share streams across all platforms for future viewing. Please send any questions you would like our team to answer to community@citadelstudios.net.


The streams for April will take place on:

Friday, April 5th

Friday, April 19th

This is only the start of what will be active, consistent engagement, and I’m thrilled at the opportunity to be involved in such an incredibly community.

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Letter From the Community Manager – March 25th, 2019[edit]

Ohai there!


I’ve got a few updates for you wonderful folks, so let’s dive right in!


Experimental Server


Last week we launched our new Experimental Server, where you can now test out features before they make their way into the game. Right now, you can try out our new Death and Mount Systems, along with an assortment of other fixes.


Your feedback is critical to the success of not only the Experimental Server, but also Legends of Aria. We’ve created designated forum threads for both the New Death System and the New Mount System, as well as a Miscellaneous thread for commenting on the additional fixes. There is also a designated channel on Discord for discussing Experimental Server features.


PAX East


This week we will be at PAX East in Boston! We’re so thrilled about the opportunity to share Legends of Aria with more people, and we’re equally thrilled about the opportunity to meet some of you! At the booth we will be giving out digital codes for 5 Power Hour Potions, as well as a special one-time surprise deco item.


To anyone unable to attend PAX, we have a little something for you as well. Every day you log in during the PAX East Convention – Thursday, Friday, Saturday, and Sunday – you will get one Power Hour Potion placed in your backpack, meaning you can get up to four during the convention.


Community Engagement


Being accessible and approachable is important to me, as is making you all know that you’re being heard and respected. So we’re going to be kicking off a new weekly hour-long feedback chat on Discord on Thursday, April 4th. Every Thursday will have a different theme – Karma, PvE, PvP, Crafting, Experimental, etc. This new event is a way for you to have my undivided attention, but will also help us all think about the mechanics of Legends of Aria a little more closely. For now, this will take place on a new Discord channel, which you can find under LOA Community Channels. I definitely want to encourage everyone to keep discussing and sharing their ideas for the game outside of this event – it’s just one step towards opening up the lines of communication between all of us in a productive way.


Another step towards that is a set schedule for Developer Q&A Streams. On Friday, April 5th, we will be starting set biweekly Developer Q&A Streams, which will take place every other Friday at 1pm Eastern Time. This is a great way to get your questions answered by members of our team, and we wanted to be sure that you all knew exactly when they would be taking place. If you have a question you’d like answered, you can tag us on Discord or email community@citadelstudios.net.


There are some other exciting community-related ideas currently in the works, and I look forward to sharing them more with you in the coming weeks!

Source


Letter from the Community Manager – March 14th, 2019[edit]

Ohai guys!


I can’t believe it’s already been two weeks since I first introduced myself! You’ve all made me feel incredibly welcome, and I hope you know how sincerely I appreciate that.


Now for updates!


The client patch for this week is being made available via a live hotfix which will take effect following the next scheduled downtime. This is not a full Point Release. Instead, we focused this patch on a few critical fixes – the minimap now rotates correctly, keybinding modifiers no longer stop WASD from working, and we lowered the difficulty on Blightwood and Ash. We have several major changes in development, detailed a bit more below.


You may have noticed that we’ve been actively hiring across the board, and we’ve spent the past few weeks onboarding new hires that we’ll be introducing to you in the coming weeks. We’re also changing the way we approach our Point Releases to ensure that all major changes have adequate testing time, and also that we are allowing enough time for your feedback. A big part of that is our new 24/7 Experimental Server, which will be available soon.


In addition, many of you have requested a development roadmap, and we heard you loud and clear – so we’ve created a public Trello board for you! You can see what we worked on previously, as well as what we’re working on in both the short and long term. This is not intended to be an exhaustive view of every single item we’re working on – there will still be surprises.This includes some of the major items we’ve been working on, including a reimagining of the death system, a new look at mounts, and changes to monster AI, coming soon to the Experimental Server. We’re tailoring the Experimental Server sub-forums to allow the community to give direct feedback on relevant features being tested on Experimental. We’re going to be testing some important and exciting changes so we value your feedback.


We also have a brand new community page on our website – the focus of this page moving forward will be highlighting YOU – our amazing community. Player-run events, community servers, fan fiction, cute stories, anything that revolves around what you’re creating, experiencing, and loving about Legends of Aria! We have an email address for submissions – so please, if you’d like to see something featured on our site, reach out to us at community@citadelstudios.net.


There are a lot of exciting things to come, and I can’t wait to share them with you! But, alas, I’m going to have to anyway. Until next time, cheers!

– Liz

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Letter from the Community Manager – February 28th, 2019[edit]

Hello there!


My name is Liz, and I’m thrilled to tell you that I am the new Community Manager for Legends of Aria!


I’ve spent the past week in-game, and was immediately shocked at how friendly and helpful so many of you were upon realizing I was a new player. I’ve worked in Marketing and Community Management on a number of titles, mostly indies, and I’ve gotten pretty good at identifying positive communities. I have a really good feeling about the Legends of Aria players, and I’m so excited to have the chance to interact with all of you.


My approach to community management is this – I want to be your greatest ally, your liaison to the talented folks who are bringing the world of Celador to life. Part of my job is to be the voice of the developers to players – the other, equally important part is being the voice of the players to the developers.


Your feedback is important to everyone at Citadel Studios. Much like the world is forged by players like you, the game itself is as well. While it make take some time to fix certain issues, and there will be certain requests that can’t be implemented, I promise that we will hear you. No matter what, I want all of you to feel valued and respected.


If you come across a guy named Leif, please say hi! There’s a possibility it’s me – and if it isn’t, hopefully you make a new friend.

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